Showing posts with label world of warcraft news. Show all posts
Showing posts with label world of warcraft news. Show all posts

Thursday, May 23, 2013

Where to farm Kor'kron supplies?


The official patch of 5.3 has announced that in the world event of BATTLEFIELD: BARRENS you can collect Kor'kron supplies through various ways (killing elites, escorting caravans, looting crates, attacking Kor'kron camps) to purchase vanity items and armor like  Xan'tish's Flute.

All spots need AoE damage and self healing.I`ve farmed these spots with DK and balance Druid .Each spot maximum 15 minutes of farm Reposted! Hope it helps you all people.

(10% discount for all game gold in IGXE:    IGXEDPLH9716   Web site: www.igxe.com)

Get Fast Kor'kron stone: There are fast respawning flameworgs and earthshaker.

Get fast Kor'kron Meat: Gather all the Kor'kron meat rack and farm the wolves.All has fast respawn time

Get fast Kor'kron Lumber now. There are laborers that respawn fast and coming your way.just stay still.There are 4 to 12 orcs.Respawn time is very fast.

Get Fast Kor'kron Oil now. There are 3 packs of goblins(in each pack there are 4 goblins)+ 3 demolishers.
Demolishers have respawn time about 2minutes.Golbins have fast respawn time 


Good Luck

Tuesday, March 5, 2013

World of Warcraft Finds Its Way Into Class

Students’ passions can be a powerful driver for deeper and more creative learning. With this knowledge, some educators are using popular commercial games like World of Warcraft (WoW) to create curriculum around the game. And they say they’re seeing success, especially with learners who have had trouble in traditional classrooms.

World of Warcraft is a Massively Multiplayer Online Roleplay (MMOR) game, where players take on the identity of characters in a narrative-rich plot, working together to overcome challenges.


“In my estimation, a well-designed video game is pure, scaffolded, constructivist learning at its best,” said Peggy Sheehy, one of the designers of WoW in Schools, an elective English Language Arts curriculum built around the game. “Mastery of content opens up new content and offers unlimited opportunity for success.” And that’s what learning should be like, she says: interesting, engaging and collaborative. Research on gaming in an educational context corroborates Sheehy’s viewpoint that games demonstrate mastery learning because a player cannot move on until he or she has completed a set of tasks.

One of the benefits of using a multiplayer, collaborative game is that students also work together to accomplish quests. They post their writing in “guilds” within the game and are asked to critique one another’s writing, creating a constructive peer review.

“Failure in a game typically means that you tried the challenge in a new way,” Sheehy said. It’s not bad; it’s creative problem-solving, risk-taking, and a natural outcropping of trying something new. But in most classrooms, kids are programmed to understand failure as shameful at early ages. “Game designers get that failure is anticipated and celebrated. It’s a learning opportunity,” Sheehy said.

Those accustomed to having assessments be part of the learning model may wonder how to measure things like reading comprehension, grammar, and vocabulary.

“Assessment and gaming are so contradictory,” Sheehy said. “Gaming is almost like the scientific method. You get your quest, you form a hypothesis, you try it out, you encounter challenges and you draw conclusions.” She thinks that’s assessment enough and is wary that formally assessing students will take the fun and the passion out of what she considers to be a very effective education tool.

Article selected from kqed.org, more information about wow patch 5.2, lock IGXE.